The final version of the game has leftover placeholders from an abandoned experiment with prerendered cutscenes the final game renders everything in-engine. This seems to be poking fun at the Janitor's mysterious appearances throughout the game. Janitor: Haw! Wait til the fellers at Miller’s hear about this! Janitor: Must be late to the migratin’. Janitor: That’s a Great Nor’Easter King Crane! janitor walks back onscreen interrupting// Mae: finally some part of this makes sense. giant astral-god-looking bird flys up and into the sky in the bg// Mae: wait! How do you know my name? #line:0196c8 Janitor: *wheeze* haw haw haw! #line:e73167 The file "TowneCentreEast.yarn" contains some unfinished and commented-out dialogue, related to the "Janitor_A4D3" event seen during the epilogue. Disable has no code associated with it, and as such does nothing.Directional pushes the player in a set direction.Multiply as its name implies, multiplies the player's gravity by a set multiplier.CentralByDistance pulls the player towards the center of the GravityZone more or less depending on how close the Player is to the center.CentralNormalized pulls the player towards the center of the GravityZone.Unused code exists for "GravityZones", which are never used in-game in a functional form.Ĭode exists to handle the GravityZones and affect the Player accordingly, but it is never called. While they have corresponding code, it doesn't actually work. There are some unused actions for the laptop desktop icons. This was probably used for testing out the placement of options, and making sure they fit in the menu. Very funny, teasing us with a Virtual Reality Reality Virtualness mode like that.
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